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I love the concept of this, although I found that the pacing of the action was such that I never wanted to switch away from the first knight (blue).  Perhaps you could try increasing the number of obstacles (so the player has incentive to use the different knight's different defensive powers), but decrease the speed of the obstacles (so the player has time to think about which knight they need to use and switch to that one).

the first bomb explosion scared me. it was loud.

This is a pretty cool game! Nice one! (: